12/27/2022 0 Comments Ask palette swap![]() For example, GMS's "Guide to Using Shaders" doesn't even have the "mix" function you mentioned. if your approach still does work with my constraints, could you give me a better idea of how to apply the code you wrote above? I'm a total noob when it comes to shaders and there isn't really much information about them that I can find. ![]() I may be able to stream button work while I’m here, hopefully. After selecting a theme, select the Edit button under the. ![]() I’m in America It was a long trip, but it was more than worth it. For example, if you have some form of color blindness, you can swap out the affected colors. If global.GBpal = 1 Also, I know it's a lot to ask, but. People have been asking me so I figured I’d make a post. Want to suggest a swap Please send multiple requests as separate asks. The issue is somehow with "draw_surface(application_surface, 0, 0) " Bugs Bunny Crazy Castle (a port of a Famicom Disk Sytem game starring Roger Rabbit-dont ask) has differently-colored enemies of the same type that behave slightly differently. The nasal swab, also known as an anterior nares swab, only goes into the nostril a. Palette Swap to the rescue By changing the size and textures used on the same model, the designers can make many types of monsters from only a few basic meshes. But how do I fix this?Įdit: This last "bonus" issue occurs even if the shader isn't being used, so that's obviously not the case. Does the nasal swabbing hurt In most cases we use nasal swabs for testing. I know for a fact that it has something to do with the alpha channel messing up the RGB settings that the shader is looking for. The shader covers everything in the game EXCEPT for this object (or maybe more accurately, the objects underNEATH it as its alpha changes to 0?). A background object w/ large sprite is placed over most of the objects in the room (except for the starting view) and then fades out. If I move the Camera's gpu_set_texfilter(true) to the post-draw event, the shader works when zoomed out, but there is still significant pixel loss that otherwise wouldn't be there (Compare pic 1 with pic 2 - most obvious if you compare the omanyte-looking critters in both photos).Īs a bonus issue, I have a screen transition effect that occurs whenever I enter a room. If I keep the Camera's gpu_set_texfilter(true) in the step event, then you get weird pixel coloration (see first pic). ![]() The problem is that I can't get these two effects to work harmoniously. Past a point at which half-pixels occur, gpu_set_texfilter is set to TRUE. This works correctly.Ģ) Camera that can zoom in and out to the size of the room. Have you ever wondered what would this pokemon look like with the colours of that pokemon Cause thats exactly what this blog is. Okay, so I haven't received any answers to this yet so I'm going to bump and give more clarification.ġ) Background object that sets the full-screen shaders in the post draw event using the above code. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |